Monty’s Minute Ep19: Did The Hero Engine Kill SWTOR?
Every week on Monty’s Minute: the video game industry insider show, Monty Sharma answers viewers questions about the video game industry.
Original Air Date: 02/07/2012
Genre: MMOFPS/MMORPG/MMO/Console/PC/Tech/Anime/Machinima/Business/Insider
Platform: PC/PS3/360/Wii/WiiU/Steam
Website: www.gamebreaker.tv
ABOUT THE SHOW
The video game business insider show Monty’s Minute answers your questions about the gaming industry. If you have a question for Monty you can email him at monty@gamebreaker.tv
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This Gamebreaker video will show you:
– The Hero Engine Kills SWTOR?
– Gaming companies as work environments?
– Why do we never get a guided tour of a game company’s data-center?
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Well since the team behind SWTOR basicly rebuilt the Hero engine to suit them. They reworked alooooot if. So i wouldn't really blame the engine, i would blame the developers
There's a lot more to what killed swtor. However the hero engine for sure what no doubt a contributor.
There was nothing wrong with SWTOR leveling up. It was a fun game. Lack of endgame content is what killed SWTOR; nothing more, nothing less.
the 200$ mill was probably used to pay all the goddamn voice actors, the hero engine specifically is single fretted, why in the hell would you do that to an mmo? the optimization is still horrible almost 4 years after release
No. It refers to the Cloud-based development that is unique to the HeroEngine. A team of up to 99 developers can create, import art, edit environment, create functionality and even play the game.. And it will all be updated live into the server for everybody. "Slave driving", what? o,O
I'm not sure exactly what you meant, but all the engines you mentioned are primarily developed for First Person Shooters in the sense that they provide more templates for that genre than any others. And after extensive experience with using Unreal Engine 3, and some with CryEngine, I can tell you that I would definitely -Not- recommend these engines for anything else than development for simple First Person Shooters.. And barely even that.
Nice, but you might want to skip ahead a year or so. 😉
Every patch for TOR added some new bug/bugs. That shows that the team in charge were either pushed to release patches or just didn't test at all.
There's a lot of rumours that the engine itself was the beta and not the release version. No idea if there's any truth in that however.
Frostbite 2, Cryengine 3, Unreal Engine 3, Id Tech 5…. rly there are no better than this Hero crap.
meh
I'd suggest the poor design and buggy end-game of TOR killed it. The Refraction engine is fucking terrible but the games that are using it are still played by millions.